Bledington Common Figures (CF) All figures (except Heys) start outside foot, HL on same foot. Heys: ends cast out starting on hard (outside) foot, middles follow 1&2. Sticks: have usually clashed just before beginning each CF. Clash halfway thru each CF when landing the sj (except for HR). Always clash at end of each CF when landing the sj. This is a high forehand clash of tips with partner. Stepping for CF in almost all dances is | 4 4 HL sj | 4 4 HL sj | Stepping for CF in Black Joke is | 4 4 HL 4PC sj | 4 4 HL 4PC sj | ----------------------------------------------------------------- OY = once to yourself Starts dances. Facing up. Always a ftj. FU = foot up = foot up & down Start facing up. One double step up, one in place. Hankies: first HL is 180 degrees to outside to face down. Sticks: first HL is 270 degrees to outside, face partner & clash. One double step down, once in place. HL 270 degrees to outside and face partner (sticks clash). HG = half gyp Pass partner on double step, one double step in place. HL turning away from partner, 360 degrees, back to place. This is the hardest HL because of the distance travelled. WG = whole gyp Make one full orbit of partner using 2 double steps. Keep turning so as to be moving forward while maintaining eye contact with partner. HL turning away from partner (unwinding the WG) 270 degrees back to place. HR = half rounds Lines reform into a circle moving clockwise seen from above. For now, turn easy to begin. (Sharp: odds turn CCW, evens CW.) Begin on outside (left) foot. HL turning 180 degrees to outside to reverse direction. Circle then moves counterCW starting on outside (right) foot. HL at end turning to outside as far as is needed to face partner and reform lines. Sticks: do not clash at halfway point (except Black Joke), instead, stay round, raise stick and shout. Do clash at end. Heys Ends cast outward from the set tracing out a figure 8 where the evens mirror the odds. Middles follow 1 & 2. Tops pass thru middle first, then bottoms, then middles. Dancers in *positions* 1,3,6 start R foot; 2,4,5 start on L. Usually the last figure of a dance, the last half ending with PC facing up; i.e., | 4 4 PC PC PC PC | (sticks clash on last). This means that you have to move very fast back to position to finish in your proper place; this is especially challenging for dancers 5 & 6 who must turn around to face up. WH = whole hey (Typically not used in dances which have Half Heys in DF.) After the HL halfway thru, perform other half immediately. HH = half hey These will typically be a part of some Distinctive Figure (DF) which comes in two halves and precedes halves of the hey.